Merge branch 'master' of https://git.djosen.one/djoser/webgpu-portfolio
This commit is contained in:
47
src/app.ts
47
src/app.ts
@@ -1,7 +1,8 @@
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import { Renderer, UiState } from './engine/renderer'
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import { Input } from './ui/input'
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import { DomOverlay } from './ui/overlay'
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import { SCENES } from './data/scenes'
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import { Router, Route } from './router'
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import { PAGES, PROJECTS_SCENE, RESUME_SCENE } from './data/pages'
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const DPR_CAP = 2
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@@ -10,6 +11,7 @@ export class App {
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private renderer = new Renderer()
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private input!: Input
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private overlay!: DomOverlay
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private router = new Router()
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private dpr = 1
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private res = new Float32Array(2)
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@@ -47,6 +49,31 @@ export class App {
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cancelAnimationFrame(this.rafId)
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}
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// ---- routing ----
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private applyRoute(route: Route): void {
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this.scene = route.scene
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this.overlay.setScene(this.scene)
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if (route.scene === PROJECTS_SCENE && 'view' in route) {
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if (route.view === 'category' && 'catId' in route && route.catId) {
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this.overlay.showCategory(route.catId)
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} else if (
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route.view === 'detail' &&
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'catId' in route && route.catId &&
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'projectId' in route && route.projectId
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) {
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this.overlay.showProjectDetail(route.projectId, route.catId)
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} else {
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this.overlay.showCategoryGrid()
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}
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} else if (route.scene === RESUME_SCENE) {
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this.overlay.showResume()
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}
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}
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// ---- rendering ----
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private resize(): void {
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this.dpr = Math.min(window.devicePixelRatio || 1, DPR_CAP)
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const w = Math.floor(window.innerWidth * this.dpr)
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@@ -62,23 +89,16 @@ export class App {
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private computeStemMultipliers(time: number): void {
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const sm = this.stemMultipliers
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// scene-based color identity and speed
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const colorBase = [0.0, 0.6, 1.2, 2.4]
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const speedBase = [0.0, 0.2, 0.1, 0.15]
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const colorBase = [0.0, 0.6, 1.2, 1.8, 2.4]
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const speedBase = [0.0, 0.2, 0.1, 0.0, 0.15]
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const scene = this.scene
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// [0] = (camera speed, 0, color offset, twist/flash)
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sm[0] = speedBase[scene]
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sm[2] = colorBase[scene] * 0.2
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sm[3] = 0.3 + 0.3 * Math.sin(time * 0.5)
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// [1] = (color offset, 0, 0, 0)
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sm[4] = colorBase[scene] * 0.4
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// [2] = (size scale, 0, 0, 0)
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sm[8] = 0.1// + 0.4 * Math.sin(time * 0.3 + scene * 3.0)
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// rest of the array stays zero
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sm[8] = 0.1
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}
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private loop = (): void => {
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@@ -97,7 +117,6 @@ export class App {
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if (this.scene !== this.prevScene) {
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this.prevScene = this.scene
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this.overlay.setScene(this.scene)
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}
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this.computeStemMultipliers(time)
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@@ -107,8 +126,8 @@ export class App {
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time,
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scene: this.scene,
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mouse: this.mouse,
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stemMultipliers: this.stemMultipliers
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stemMultipliers: this.stemMultipliers,
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}
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this.renderer.render(state)
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}
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}
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}
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