Initial commit: WebGPU portfolio — generative-art site with DOM overlay

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2026-07-26 19:06:17 +02:00
commit 7172894ebb
30 changed files with 3916 additions and 0 deletions

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src/app.ts Normal file
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import { Renderer, UiState } from './engine/renderer'
import { Input } from './ui/input'
import { DomOverlay } from './ui/overlay'
const DPR_CAP = 2
interface SceneContent {
title: string
subtitle: string
body: string
}
const SCENES: SceneContent[] = [
{
title: 'Ahmed A. Mohamed',
subtitle: 'Creative Developer & Graphics Engineer',
body: 'Welcome to my personal website, there\'s a lot going on in my life that I will be sharing here randomly over time so take a look.'
},
{
title: 'ABOUT',
subtitle: 'Who I am',
body: 'I build creative web experiences\nusing cutting-edge graphics technology.'
},
{
title: 'PROJECTS',
subtitle: 'Things I have built',
body: 'A collection of work exploring\nWebGPU, shaders, and generative art.'
},
{
title: 'CONTACT',
subtitle: 'Get in touch',
body: 'Reach me at hello@example.com\nor find me on GitHub.'
},
{
title: 'RESUME',
subtitle: 'Ahmed Mohamed',
body: 'Graphics & Systems Engineer'
}
]
export class App {
private canvas: HTMLCanvasElement
private renderer = new Renderer()
private input!: Input
private overlay!: DomOverlay
private dpr = 1
private res = new Float32Array(2)
private mouse = new Float32Array(2)
private scene = 0
private prevScene = -1
private startTime = 0
private rafId = 0
private running = false
private stemMultipliers = new Float32Array(32)
constructor(canvas: HTMLCanvasElement) {
this.canvas = canvas
}
async start(): Promise<boolean> {
this.input = new Input()
this.overlay = new DomOverlay(SCENES, {
onNavClick: (s) => { this.scene = s },
onButtonClick: () => { this.scene = (this.scene + 1) % 5 }
})
this.overlay.setScene(this.scene)
this.resize()
const ok = await this.renderer.init(this.canvas)
if (!ok) return false
this.startTime = performance.now()
this.running = true
this.loop()
return true
}
stop(): void {
this.running = false
cancelAnimationFrame(this.rafId)
}
private resize(): void {
this.dpr = Math.min(window.devicePixelRatio || 1, DPR_CAP)
const w = Math.floor(window.innerWidth * this.dpr)
const h = Math.floor(window.innerHeight * this.dpr)
if (this.canvas.width !== w || this.canvas.height !== h) {
this.canvas.width = w
this.canvas.height = h
this.res[0] = w
this.res[1] = h
if (this.renderer.ready) this.renderer.resize()
}
}
private computeStemMultipliers(time: number): void {
const sm = this.stemMultipliers
// scene-based color identity and speed
const colorBase = [0.0, 0.6, 1.2, 1.8, 2.4]
const speedBase = [0.0, 0.2, 0.1, 0.0, 0.15]
const scene = this.scene
// [0] = (camera speed, 0, color offset, twist/flash)
sm[0] = speedBase[scene]
sm[2] = colorBase[scene] * 0.2
sm[3] = 0.3 + 0.3 * Math.sin(time * 0.5)
// [1] = (color offset, 0, 0, 0)
sm[4] = colorBase[scene] * 0.4
// [2] = (size scale, 0, 0, 0)
sm[8] = 0.1// + 0.4 * Math.sin(time * 0.3 + scene * 3.0)
// rest of the array stays zero
}
private loop = (): void => {
if (!this.running) return
this.rafId = requestAnimationFrame(this.loop)
const now = performance.now()
const time = (now - this.startTime) / 1000
this.resize()
const mx = this.input.x * this.dpr
const my = this.res[1] - this.input.y * this.dpr
this.mouse[0] = mx
this.mouse[1] = my
if (this.scene !== this.prevScene) {
this.prevScene = this.scene
this.overlay.setScene(this.scene)
}
this.computeStemMultipliers(time)
const state: UiState = {
resolution: this.res,
time,
scene: this.scene,
mouse: this.mouse,
stemMultipliers: this.stemMultipliers
}
this.renderer.render(state)
}
}