Initial commit: WebGPU portfolio — generative-art site with DOM overlay
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src/data/projects/point-cloud.ts
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24
src/data/projects/point-cloud.ts
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import { ProjectPage } from './index'
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const page: ProjectPage = {
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id: 'point-cloud',
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name: 'GPU-Driven Point Cloud Renderer',
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tagline: 'TUM — 140M+ points at ~100 FPS',
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date: '2024',
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tech: ['C++', 'Vulkan', 'GLSL'],
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content: `
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<p>Implemented a real-time GPU-driven renderer for large point clouds (140M+ points
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at ~100 FPS) using a custom 5-stage compute shader pipeline in Vulkan, based on
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Schütz et al. (2021, 2022).</p>
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<p>Created a software rasterization pipeline using atomic uint64 depth-color packing
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and compute shaders, enabling fine-grained depth testing without a hardware depth
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buffer.</p>
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<p>Implemented batch-based frustum culling, Morton-code spatial sorting, and
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screen-coverage LOD selection via 10-bit quantized position precision. Used Vulkan
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subgroup extensions for warp-level optimizations.</p>
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`,
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}
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export default page
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