Initial commit: WebGPU portfolio — generative-art site with DOM overlay

This commit is contained in:
2026-07-26 19:06:17 +02:00
commit 7172894ebb
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import { ProjectPage } from './index'
const page: ProjectPage = {
id: 'point-cloud',
name: 'GPU-Driven Point Cloud Renderer',
tagline: 'TUM — 140M+ points at ~100 FPS',
date: '2024',
tech: ['C++', 'Vulkan', 'GLSL'],
content: `
<p>Implemented a real-time GPU-driven renderer for large point clouds (140M+ points
at ~100 FPS) using a custom 5-stage compute shader pipeline in Vulkan, based on
Schütz et al. (2021, 2022).</p>
<p>Created a software rasterization pipeline using atomic uint64 depth-color packing
and compute shaders, enabling fine-grained depth testing without a hardware depth
buffer.</p>
<p>Implemented batch-based frustum culling, Morton-code spatial sorting, and
screen-coverage LOD selection via 10-bit quantized position precision. Used Vulkan
subgroup extensions for warp-level optimizations.</p>
`,
}
export default page