Migrate Vite SPA to Hugo (hugo-coder, dark) with WebGPU background
- Hugo static site at root: config, content (home/about/resume/blog + 5 projects), data/resume.yaml, custom layouts (gpu background, resume renderer, projects list), dark theme with canvas behind content - gpu-bg/: extracted WebGPU/WebGL2 spiral engine as a Vite sub-package; slim bootstrap drops router/overlay/text renderer; fixed uniforms (scene0/dim0); self-contained engine.js - archive/: retired Vite SPA preserved (router, overlay, data, engine/text orphaned) - 3-stage Dockerfile (node -> hugo extended/dart-sass -> nginx), static nginx config - DEPLOYMENT.md handover + README rewrite; pre-hugo rollback tag
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data/resume.yaml
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data/resume.yaml
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name: "Ahmed Mohamed"
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location: "München, Germany"
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summary: "Experienced software developer with a strong background in graphics programming, real-time rendering, XR development, Game development and AI engineering. Experienced in developing high-performance applications and specializing in low-level optimizations."
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contact:
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- label: "ineditedofficial@gmail.com"
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href: "mailto:ineditedofficial@gmail.com"
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- label: "linkedin.com/in/inedited/"
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href: "https://linkedin.com/in/inedited/"
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- label: "github.com/inedited"
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href: "https://github.com/inedited"
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education:
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- role: "Master of Science in Informatics: Games Engineering"
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company: "Technical University of Munich (TUM)"
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location: "Munich, Germany"
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date: "04/2024 — 06/2026"
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thesis: "Thesis: Real-time volume path tracing using neural radiance caching and 3DGS Radiance cache."
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bullets: []
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- role: "Bachelor of Science in Software Systems and Computer Engineering"
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company: "Ain Shams University"
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location: "Cairo, Egypt"
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date: "07/2016 — 07/2021"
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thesis: "Thesis: 3D game engine in C."
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bullets: []
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- role: "Dual Bachelor of Science in Software Systems and Computer Engineering"
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company: "University of East London"
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location: "London, United Kingdom"
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date: "07/2018 — 07/2021"
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bullets: []
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work:
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- role: "Software Developer (Working Student)"
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company: "Siemens AG"
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location: "Munich, Germany"
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date: "04/2025 — Present"
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bullets:
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- "Led full cycle development across Physical AI, simulation, XR, and robotics integration projects within the Industrial Metaverse Lab."
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- "Worked on technical collaboration projects with NVIDIA, Meta, and Amazon AWS for Industrial AI applications."
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- "Built XR applications for Meta Quest, Meta RayBan, and Apple Vision Pro, implementing real time XR AI assisted solutions for industrial environments."
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- "Worked on robotics simulation and training using NVIDIA IsaacSim, developed ROS integrations, Teleoperation protocols, and deployed trained models to physical robots."
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- "Deployed and fine-tuned LLM models for industrial applications and internal tooling."
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- role: "Software Developer"
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company: "The Forge ConfettiFX"
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location: "California (Remote), USA"
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date: "03/2022 — 08/2023"
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bullets:
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- "Contributed to real-time rendering engine for Forza Motorsport 8 with Turn10 studio, optimizing rendering performance and rewriting shadow rendering system and asset pipelines."
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- "Improved The Forge rendering framework visibility buffer implementation, optimizing the graphics pipeline for real time rendering and testing across different consoles."
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- "Developed and optimized Linux ports for The Forge rendering framework and optimized the framework for Steam Deck."
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- "Redesigned the CI/CD testing pipeline for a Linux-based rendering framework, reducing testing time."
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- role: "Software Developer"
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company: "SciChart"
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location: "London (Remote), United Kingdom"
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date: "01/2022 — 01/2025"
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bullets:
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- "Developed and optimized the SciChart 3D graphics engine for high performance data visualization, simulation, telemetry, and real time analytics."
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- "Ported the 3D graphics engine and WPF Desktop application to Linux."
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- "Worked on the development of JavaScript/WebGL version of the 3D graphics engine on top of the C++ core engine."
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- "Implemented a Vulkan rendering backend, increasing performance on large scale datasets by about 20% across multiple platforms."
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- role: "Software Developer"
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company: "412 Labs"
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location: "Cairo, Egypt"
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date: "03/2021 — 12/2021"
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bullets:
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- "Developed VR applications using Unity for different client projects for architectural visualization and internal designs."
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- "Taught a class of 20 students on VR development fundamentals using Unity."
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- "Built and deployed multiple full stack solutions for 412 Labs projects and clients."
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skills:
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- label: "Languages"
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skills: ["C", "C++", "C#", "Python", "Swift", "TypeScript", "Kotlin", "GLSL", "HLSL"]
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- label: "Graphics & HPC"
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skills: ["Vulkan", "OpenGL", "DirectX", "CUDA", "WebGpu", "Volume Rendering", "Path Tracing"]
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- label: "Other"
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skills: ["CI/CD", "AI Agents", "LLM", "ROS", "Unity", "Unreal Engine", "Git", "Docker"]
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