+++ title = "Radiance Caching for Real-Time Volumetric Rendering" description = "Master's Thesis — TUM" date = "2025-12-01" period = "12/2025 — 06/2026" tags = ["C++", "CUDA", "Vulkan", "OptiX"] categories = ["programming"] +++ Researched and implemented a real-time radiance cache for volumetric path tracing using 3D Gaussian Splatting and a fused MLP as the cache representation. Developed an online differentiable optimization pipeline in CUDA that adapts the Gaussian cache to dynamic lighting and transfer function changes during rendering. Built a spatial-hash-based fused MLP for radiance caching on volumetric heterogeneous media. Supervised by Prof. Westermann.