name: "Ahmed Mohamed" location: "München, Germany" summary: "Experienced software developer with a strong background in graphics programming, real-time rendering, XR development, Game development and AI engineering. Experienced in developing high-performance applications and specializing in low-level optimizations." contact: - label: "ineditedofficial@gmail.com" href: "mailto:ineditedofficial@gmail.com" - label: "linkedin.com/in/inedited/" href: "https://linkedin.com/in/inedited/" - label: "github.com/inedited" href: "https://github.com/inedited" education: - role: "Master of Science in Informatics: Games Engineering" company: "Technical University of Munich (TUM)" location: "Munich, Germany" date: "04/2024 — 06/2026" thesis: "Thesis: Real-time volume path tracing using neural radiance caching and 3DGS Radiance cache." bullets: [] - role: "Bachelor of Science in Software Systems and Computer Engineering" company: "Ain Shams University" location: "Cairo, Egypt" date: "07/2016 — 07/2021" thesis: "Thesis: 3D game engine in C." bullets: [] - role: "Dual Bachelor of Science in Software Systems and Computer Engineering" company: "University of East London" location: "London, United Kingdom" date: "07/2018 — 07/2021" bullets: [] work: - role: "Software Developer (Working Student)" company: "Siemens AG" location: "Munich, Germany" date: "04/2025 — Present" bullets: - "Led full cycle development across Physical AI, simulation, XR, and robotics integration projects within the Industrial Metaverse Lab." - "Worked on technical collaboration projects with NVIDIA, Meta, and Amazon AWS for Industrial AI applications." - "Built XR applications for Meta Quest, Meta RayBan, and Apple Vision Pro, implementing real time XR AI assisted solutions for industrial environments." - "Worked on robotics simulation and training using NVIDIA IsaacSim, developed ROS integrations, Teleoperation protocols, and deployed trained models to physical robots." - "Deployed and fine-tuned LLM models for industrial applications and internal tooling." - role: "Software Developer" company: "The Forge ConfettiFX" location: "California (Remote), USA" date: "03/2022 — 08/2023" bullets: - "Contributed to real-time rendering engine for Forza Motorsport 8 with Turn10 studio, optimizing rendering performance and rewriting shadow rendering system and asset pipelines." - "Improved The Forge rendering framework visibility buffer implementation, optimizing the graphics pipeline for real time rendering and testing across different consoles." - "Developed and optimized Linux ports for The Forge rendering framework and optimized the framework for Steam Deck." - "Redesigned the CI/CD testing pipeline for a Linux-based rendering framework, reducing testing time." - role: "Software Developer" company: "SciChart" location: "London (Remote), United Kingdom" date: "01/2022 — 01/2025" bullets: - "Developed and optimized the SciChart 3D graphics engine for high performance data visualization, simulation, telemetry, and real time analytics." - "Ported the 3D graphics engine and WPF Desktop application to Linux." - "Worked on the development of JavaScript/WebGL version of the 3D graphics engine on top of the C++ core engine." - "Implemented a Vulkan rendering backend, increasing performance on large scale datasets by about 20% across multiple platforms." - role: "Software Developer" company: "412 Labs" location: "Cairo, Egypt" date: "03/2021 — 12/2021" bullets: - "Developed VR applications using Unity for different client projects for architectural visualization and internal designs." - "Taught a class of 20 students on VR development fundamentals using Unity." - "Built and deployed multiple full stack solutions for 412 Labs projects and clients." skills: - label: "Languages" skills: ["C", "C++", "C#", "Python", "Swift", "TypeScript", "Kotlin", "GLSL", "HLSL"] - label: "Graphics & HPC" skills: ["Vulkan", "OpenGL", "DirectX", "CUDA", "WebGpu", "Volume Rendering", "Path Tracing"] - label: "Other" skills: ["CI/CD", "AI Agents", "LLM", "ROS", "Unity", "Unreal Engine", "Git", "Docker"]