- Hugo static site at root: config, content (home/about/resume/blog + 5 projects), data/resume.yaml, custom layouts (gpu background, resume renderer, projects list), dark theme with canvas behind content - gpu-bg/: extracted WebGPU/WebGL2 spiral engine as a Vite sub-package; slim bootstrap drops router/overlay/text renderer; fixed uniforms (scene0/dim0); self-contained engine.js - archive/: retired Vite SPA preserved (router, overlay, data, engine/text orphaned) - 3-stage Dockerfile (node -> hugo extended/dart-sass -> nginx), static nginx config - DEPLOYMENT.md handover + README rewrite; pre-hugo rollback tag
547 B
547 B
+++ title = "Evol Game Engine" description = "Graduation Project — Vulkan-powered engine" date = "2021-07-01" period = "07/2021" tags = ["C", "C++", "Vulkan", "OpenGL", "ImGUI"] categories = ["programming"] +++
Developed a high-performance, Vulkan-powered game engine with real-time physics simulation, applicable to vehicle simulation and digital twin technology.
Built a modular scene editor for real-time rendering and physics-based simulation.
Implemented the Vulkan renderer for the engine core and an OpenGL PBR renderer for the editor.