- Hugo static site at root: config, content (home/about/resume/blog + 5 projects), data/resume.yaml, custom layouts (gpu background, resume renderer, projects list), dark theme with canvas behind content - gpu-bg/: extracted WebGPU/WebGL2 spiral engine as a Vite sub-package; slim bootstrap drops router/overlay/text renderer; fixed uniforms (scene0/dim0); self-contained engine.js - archive/: retired Vite SPA preserved (router, overlay, data, engine/text orphaned) - 3-stage Dockerfile (node -> hugo extended/dart-sass -> nginx), static nginx config - DEPLOYMENT.md handover + README rewrite; pre-hugo rollback tag
678 B
678 B
+++ title = "Radiance Caching for Real-Time Volumetric Rendering" description = "Master's Thesis — TUM" date = "2025-12-01" period = "12/2025 — 06/2026" tags = ["C++", "CUDA", "Vulkan", "OptiX"] categories = ["programming"] +++
Researched and implemented a real-time radiance cache for volumetric path tracing using 3D Gaussian Splatting and a fused MLP as the cache representation.
Developed an online differentiable optimization pipeline in CUDA that adapts the Gaussian cache to dynamic lighting and transfer function changes during rendering.
Built a spatial-hash-based fused MLP for radiance caching on volumetric heterogeneous media. Supervised by Prof. Westermann.