Files
webgpu-portfolio/content/projects/evol-engine.md
djoser 9ea85db5ce Migrate Vite SPA to Hugo (hugo-coder, dark) with WebGPU background
- Hugo static site at root: config, content (home/about/resume/blog + 5 projects),
  data/resume.yaml, custom layouts (gpu background, resume renderer, projects list),
  dark theme with canvas behind content
- gpu-bg/: extracted WebGPU/WebGL2 spiral engine as a Vite sub-package; slim bootstrap
  drops router/overlay/text renderer; fixed uniforms (scene0/dim0); self-contained engine.js
- archive/: retired Vite SPA preserved (router, overlay, data, engine/text orphaned)
- 3-stage Dockerfile (node -> hugo extended/dart-sass -> nginx), static nginx config
- DEPLOYMENT.md handover + README rewrite; pre-hugo rollback tag
2026-08-21 03:39:42 +02:00

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Markdown

+++
title = "Evol Game Engine"
description = "Graduation Project — Vulkan-powered engine"
date = "2021-07-01"
period = "07/2021"
tags = ["C", "C++", "Vulkan", "OpenGL", "ImGUI"]
categories = ["programming"]
+++
Developed a high-performance, Vulkan-powered game engine with real-time physics simulation, applicable to vehicle simulation and digital twin technology.
Built a modular scene editor for real-time rendering and physics-based simulation.
Implemented the Vulkan renderer for the engine core and an OpenGL PBR renderer for the editor.